viernes, 14 de diciembre de 2012

Jugando Dragonlance en Afganistan: la historia de un soldado

Transcribo acá un relato publicado por Trampas Whiteman en el 2007, en la página oficial de los fans de Dragonlance, Dragonlance Nexus. Habla de la experiencia de un soldado "rolero", que recibió de una de las creadoras de la Dragonlance, los materiales para jugar. Más de 40 soldados jugaron en distintas ocasiones, amenizando la difícil experiencia que es estar en una guerra.

No tiene pérdida! Espero les guste....


Dragonlance Gaming in Afghanistan: A Soldier's Tale
by Jeffrey Empey


Editor's Note: A few years back, in 2003, Jeffrey had e-mailed me about possibly getting some gaming supplies for some of the troops in Afghanistan. Being the son of a veteran myself, I immediately passed Jeffrey's e-mail along to Sovereign Press (now Margaret Weis Productions), who had set Jeffrey up with materials to game. Jeffrey recently e-mailed me with the results. His e-mail touched me deeply. He has given me permission to share his letter with you.

-Trampas Whiteman
November 9, 2007

To all of you who helped me years ago,
My name is Jeffrey Empey and I am a Staff Sergeant in the Pennsylvania Army National Guard. It was late winter early spring in 2003 the last time I wrote you and the unit I was assigned to then was getting ready to deploy to Afghanistan. That was my second combat deployment. I was active duty then and assigned to the 10th Mountain Division out of Fort Drum, NY.
The letter I sent explained how we were getting ready to deploy and that some of us played AD&D but were short on supplies. The hectic schedule just kept us extremely busy and things move very fast while preparing for a large movement. Nobody there at the Nexus may remember but the letter I sent via e-mail was, to my pleasant surprise answered by Margaret Weis. She said that she would do everything in her power to help us out. Well a short time later I received a package in the mail. Its contents included signed copies of the new Dragonlance Campaign Setting, the Age of Mortals supplement and various other supplies. All of these things definitely got their use.
A short while after we got in country a small group of us started to play. I used "The Sylvan Key" in the back of the book to start things off. Out of the four of us that started only two of us had actually played in the past. Now keep in mind that we were and I still am in the Infantry...a grunt. Well I'm sure you can imagine that we took our fair share of ribbing. But there is a beautiful thing about the situation in which we found our selves.
For the majority of that tour I was in a small firebase near the border of Pakistan in Afghanistan. This base housed an infantry company plus some add-ons. Not a whole lot of breathing room. The base consisted of an Afghanistan compound. The type made of hard dried mud. My room was, maybe a little longer but not wider than a single car garage. I have reason to believe the locals we leased it from used it as a stable. Anyway I had the pleasure of sharing our stabling with about 25 other sergeants. We had bunk beds, kinda.
As you can see the living conditions were a little cramped. My bed (well wooden slat really) was the first one you pass when you come in the doorway and our little playing area was just off the foot of the bed.
We played every chance we got and had a great time. When one of the other guys would come in the hooch (room) they would make a snide remark or chuckle or what ever.
Obviously in great tradition we carried on having a blast....I'll get to that later, bad pun. So time went on. Some of those hecklers had no choice but to see us laughing and carrying on like a bunch of Kender in a Solace prison. Anyway some of them started watching the game as it evolved. And wouldn't ya know the question eventually came. "Can I play?"
I think we rotated out something like 40 different players out of three campaigns over 9 months. The character turnover though not rapid was frequent enough that we laminated the character sheets with acetate so we could erase everything with ease. If someone would die there was always someone waiting to take his place. It was amazing. I have never really experienced anything like it. It was like some kind of Dragonlance camp at times. We had periods of time where we would play for hours on end day after day.
Missions, guard duty, and other events would interrupt us of course. And frequently...for long periods of time. Anyway, there is nothing quite like rolling dice just to have them tossed off the table because an enemy rocket exploded a little too close for comfort. I would get off of a mission take a shower, grab a bite maybe take a quick nap, but always go back to the game. It's amazing just how much laughter can come out of a dismal situation.
People ask me what it was like over there. I always give the standard "Its dusty" but when they ask I always remember my friends and I laughing our asses off. Playing the game was our escape from war. That's how we got away.
Well we got back and life happened. I got out of active duty and went back home to Erie, PA. I lost touch with almost everyone in the unit...but I still have a campaign setting that smells of the desert and a small stack of characters who make sporadic appearances in various parts of Krynn.
Well as I said before I am now in the PA Army National Guard. Infantry...again. And surprise surprise, I get to go on my third all expenses paid trip to the land of dust. Actually we may be going over to the land of sand but we won't know until the last minuet. This recent news just got me to remembering, I never thanked you for all you have done. At the very least you saved me from spending the time I had off staring at the bottom of the top bunk for 9 months. But you helped keep me and my friends from dwelling on things best left un-dwelt upon. Thank you.
Now that Dragonlance is battle tested and combat approved you can be sure that all of your favorite characters of the past and present will be going to war with me...again.

Yours truly,

Jeffrey Empey
SSG Infantry
PAANG

viernes, 15 de junio de 2012

JuRoCE - Nueva Era, progresando...

Tengo el agrado de comentar que el JuRoCE en su Nueva Era, jugado en este google-site, ha ido progresando. Si bien hay 3 jugadores que han estado inactivos, el resto ha participado de forma más o menos contínua.

Seguimos experimentando con formas para evitar que el juego se "duerma". Espero tengamos éxito en eso!

En la página hemos colocado un "sketch" con algunos de los personajes, creados en la aplicación online HeroMachine.

¡Seguiremos informando!

viernes, 4 de mayo de 2012

La maldición de los juegos de rol en línea

Cito/traduzco un párrafo de la página nuketown:

Jugar juegos de rol en línea es un infierno. Sea por blog, foro, correo electrónico, (...) [etc], mantener un juego puede ser casi imposible. Aunque no tengo información específica sobre esto, mi apuesta sería que sólo 1 en 10 juegos en línea tienen éxito, y esto es probablemente brutalmente optimista - el número verdadero probablemente está cerca de 1 en 50.


Así pues, JuRoCE, en su versión vía correo electrónico, no hizo sino engrosar la estadística (ya bastante gordita) de juegos de rol en línea "fracasados".

Esperemos que nos vaya mejor con esta nueva versión en google sites, con una dinámica similar a los juegos play-by-wiki. En cuanto pueda, tomaré varios de los consejos de este post que he citado.

viernes, 27 de abril de 2012

Reactivación de la Crónica de JuRoCE

Recientemente JuRoCE se ha reactivado. La historia se ha recomenzado algunos días luego de los hechos que acontecieron la última vez que se jugó. Ha habido los siguientes cambios:
1) Algunos jugadores (y personajes) ya no están participando, por distintos motivos. Se mantienen Gwydeon Ragnarok, Osbearn Stronghelm y Tarasal Pocketfinder.
2) Hay nuevos jugadores (y personajes): Un bárbaro del norte, un centauro luchador, y próximamente un héroe de capa-y-espada.
3) El juego se está jugando escribiendo de forma colaborativa en un "site" de google: https://sites.google.com/site/juroceweb. Esto facilitará el seguimiento de la crónica, y ahorrará trabajo al narrador!
4) Se abandona la TiddlyWiki que se había creado para JuRoCE. Se sigue actualizando esporádicamente la SagaPedia.

 El sistema de juego sigue siendo SAGA System.

¡Esperemos que esta crónica si podamos tener la constancia como para terminarla! (eso va principalmente conmigo, que soy el narrador :$ )